Keiferan Magic Handbook

The Keiferan Magic Handbook

= Introduction To Keiferan Magic =

So there's somecreature new here to learn magic? Welcome. I'll do my very best to help you learn about Keiferan magic and how it works.

Well, first there are a few basics, obviously.

Elements
The elements of Keifera are simple and easy to remember, but extremely important.

Fire, Air, Water, Earth, Darkness, Light, Life, Death, Space, and Magic.



Every living thing in Keifera has at least one type. Feras are Life, Earth, and Light creatures.

And wyverns like me are Fire, Air, and Darkness! Don't we look it? Strong, fiery, and mysterious! Haha!

Well, anyway. The deities all represent one or two of the elements.

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Keirogant represents Space and Air. He's what keeps Keifera together.

Lockhelm represent Earth and Death. He's also the deity of war, but that's not an element.

Tantes represents Darkness and Fire. He's also one of ours; he created dragons and wyverns.

Yrntes represents Light and Water. Funny how the siblings are the exact opposites, huh?

Luma represents Life and Magic. She's the one that took all the deities' ideas and made them reality!

Magical Affinity
Magical Affinity is a measurement of magic.

Creatures with high magical affinity can do more things, more complicated spells and in general are more in touch with magic than creatures with lower magical affinity. This is a simple concept, but important. It's called MA for short. MA can be spent, like money - magic 'costs' a certain amount of MA each time. It takes a little while for your MA levels to go back to normal if you've done a particularly difficult magic.

Now you know about the basics of magic. I'll do a little review: Elements make up the magical world in which we live in, and Magical Affinity, MA, is measure of magic and how much you have inside you. It can be spent and replenished easily.

Got all that? Okay, we're moving on to the most basic magic - spells!

= Spells and Enchantments =